The accessibility offered in Sparkle 2 may be down to the game’s history in the mobile gaming market. The game doesn’t have any difficulty levels to choose from so this may assist those who are finding the game too difficult.Īside from one or two levels, I rarely had to repeat a level after I hadn’t managed to match up the marbles on time before they had been devoured by the dreaded black hole. These are known as Enchantments and these offer skills such as seeing what coloured marbles will be appearing next, having used of a purple flame every ten shots which can destroy any colour of marbles and you can even make the game easier with one Enchantment. One of the features which Sparkle 2 is eager to promote during gameplay is the customising of what unique skills you can use during each level. While there is a Vita version, which features cross-play with the PS4, I’m unsure if the Vita supports touch controls as I am yet to play that version. I couldn’t help thinking from time-to-time that the game may have been better by using a touchscreen device such as a tablet or the Vita. As I first played Sparkle 2 the controls aren’t too clear and while it doesn’t offer a hint into how to get the most from the controls, the aiming mechanics are easy to use and feel satisfying while using the DualShock 4 controller. Although each level only lasts around two to three minutes, the action is fast-paced and requires you to look at the bigger picture and punishes those who can’t react quickly enough. While there are a few negatives, Sparkle 2 is a solid puzzle game. The context of the quest “story” feels as though they’ve been a last minute decision and is something which doesn’t belong there. have had to try and put something in this game to separate it from those that are similar, but this simply doesn’t work. It may as well be a traditional level system as this offers no added benefit to the game. To begin with, you are sent on a quest to gather 5 keys from various locations and the game provides an almost RPG feeling to the occasion, but it adds nothing to the game. One of the aspects of Sparkle 2 which has no impact on the game at all is the story which it attempts to deliver. While Sparkle 2 doesn’t do much wrong, it also doesn’t add much to a gaming concept which has been on the market for numerous years. Having played Zuma’s Revenge for several hours on various commutes, I was able to grasp the concept of Sparkle 2 relatively quickly. This game was Zuma’s Revenge and this is basically what Sparkle 2 is. The thought that continued to come to the forefront of my mind was that I had played a very similar game before on a recent mobile phone. As I soon realised that the game will never change the gameplay mechanics throughout, it becomes apparent that this approach to the game has its advantages and disadvantages.Īs I first sat down to play Sparkle 2, I had previously watched some game trailers so I could get a feel for what game I was about to play. Sparkle 2 is a match-three puzzle game set in a mysterious world of magic and wonder and that is basically the game in a nutshell. have done with their latest release Sparkle 2, which is also being released for the PS4. With these types of puzzle games so easy to pick up and play, it almost seems ideal to release a game similar to these aforementioned games on the PS Vita. Games such as Tetris, Bejeweled and even Candy Crush Saga have used simple gameplay mechanics to provide entertainment to millions over the past 30 years or so. The concept of playing a game where you match colours and shapes has been persistent throughout various generations.
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